Standards
The essential content includes tsunami science (how and why tsunamis form and propagate), impacts (what happens when they impact the shoreline), and technology (tools that scientists use to track both the progress and potential strength). Most importantly, the simulator should ensure that all students and their families properly prepare for a future event (i.e. emergency kit, evacuation plan and route) and know which resources to access to assess their risk (i.e. Tsunami Hazard Information Service- online or smart phone enabled versions).
Main Objectives:
1. Use warning center messages in a scenario to identify proper community response actions.
2. Understand the End-to-End Tsunami Warning System.
3. Link tsunami hazard assessment tools to preparedness options.
Hawaii Content and Peformance Standards III
Standard 1: Scientific Investigation
Benchmark 6.1.2: Use appropriate tools, equipment, and techniques safely to collect, display, and analyze data
Standard 2: Nature of Science
Benchmark 6.2.1: Explain how technology has an impact on society and science.
Benchmark 6.2.2: Explain how the needs of society have influenced the development and use of technologies.
Standard 6: Nature of Matter and Energy
Benchmark 6.6.10: Explain how vibrations in materials set up wavelike disturbances that spread away from the source.
Benchmark 6.6.4: Describe and give examples of different types of energy waves.
Main Objectives:
1. Use warning center messages in a scenario to identify proper community response actions.
2. Understand the End-to-End Tsunami Warning System.
3. Link tsunami hazard assessment tools to preparedness options.
Hawaii Content and Peformance Standards III
Standard 1: Scientific Investigation
Benchmark 6.1.2: Use appropriate tools, equipment, and techniques safely to collect, display, and analyze data
Standard 2: Nature of Science
Benchmark 6.2.1: Explain how technology has an impact on society and science.
Benchmark 6.2.2: Explain how the needs of society have influenced the development and use of technologies.
Standard 6: Nature of Matter and Energy
Benchmark 6.6.10: Explain how vibrations in materials set up wavelike disturbances that spread away from the source.
Benchmark 6.6.4: Describe and give examples of different types of energy waves.
Other concepts to consider...
- Know who’s playing/learning (What’s fun/motivating for them? What do they need/want?).
- Build fun, pleasure, and satisfaction into your core activity loop.
- Change the user experience over time (a good learning experience takes the player on a journey).
- Build a system that’s easy to learn but hard to master.
- Use game mechanics to light the learners’ way towards mastery (i.e., make the path to success visible).
- As learners progress, increase challenge and complexity: create the conditions for flow.
- Embrace intrinsic motivators like power, autonomy, and belonging (creating real value for players/learners).
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